Are you tired of the usual classroom setup? Do you want to apply what you've learned but are afraid to make mistakes? Maybe VR could help you with that.
We already know that VR can train soldiers and pilots. Now imagine if we put VR in classrooms to aid students with their education. Fortunately for us, it's already in the works as there are programs and/or applications being developed.
The standard classroom setup may not be effective to most students. There are students who prefer to learn hands-on through trial and error, while others prefer to study the theories first before doing hands-on learning.
An article on HypergridBusiness.com entitled "5 ways virtual reality will change education" enumerated the possibilities of VR being used to educate us. The author stated:
The only problem with online courses is that, you only watch a video recording of a professor. There is no interaction at all. Virtual Reality may solve this problem. But it needs to evolve more to be able to respond to different queries by the student.
In another article by Education Week entitled "Oculus Rift Fueling New Vision for Virtual Reality in K-12," The author, Benjamin Herold, interviewed Mathieu Marunczyn. Marunczyn was one of the first K-12 teachers to use VR to teach students. His students has a more "imaginative response" and he is happy with the results.
Obviously VR was first meant for gaming. But the applications for this technology spans across industries. So much so that it is now being used to control the Mars probe. But that's a different topic for another day.
References:
HyperGrid Business - "5 Ways Virtual Reality Will Change Education"
http://www.hypergridbusiness.com/2014/09/5-ways-virtual-reality-will-change-education/
Education Week - "Oculus Rift Fueling New Vision for Virtual Reality in K-12"
http://www.edweek.org/ew/articles/2014/08/27/02oculus.h34.html
We already know that VR can train soldiers and pilots. Now imagine if we put VR in classrooms to aid students with their education. Fortunately for us, it's already in the works as there are programs and/or applications being developed.
The standard classroom setup may not be effective to most students. There are students who prefer to learn hands-on through trial and error, while others prefer to study the theories first before doing hands-on learning.
An article on HypergridBusiness.com entitled "5 ways virtual reality will change education" enumerated the possibilities of VR being used to educate us. The author stated:
"Education hasn’t changed for years in terms of teaching approaches and techniques applied. Although we are seeing some innovative variability in this area. Today millennials feel pretty comfortable with online education, doing research on the Internet, resorting to instructional videos on YouTube and distance learning powered by video technology. Obviously, virtual reality is next."Taking online courses on websites such as edX and Coursera are quite popular nowadays as it offers self-pacing where you study at your own pace. These courses are sometimes provided by professors of various universities. They also verify the content of the course and offer certificates for completing the course.
The only problem with online courses is that, you only watch a video recording of a professor. There is no interaction at all. Virtual Reality may solve this problem. But it needs to evolve more to be able to respond to different queries by the student.
In another article by Education Week entitled "Oculus Rift Fueling New Vision for Virtual Reality in K-12," The author, Benjamin Herold, interviewed Mathieu Marunczyn. Marunczyn was one of the first K-12 teachers to use VR to teach students. His students has a more "imaginative response" and he is happy with the results.
"Everything takes on a massive scale. It just provokes and promotes a very imaginative response [from students], and ultimately that's what I want to see."What makes VR effective is that besides the fact that VR is a visual aid, the images in the VR are interactive. They are not static images.VR environments can also take you to places you could never go. Fancy taking a tour inside our brain? InMind VR can take give you a peek inside our brain.
Obviously VR was first meant for gaming. But the applications for this technology spans across industries. So much so that it is now being used to control the Mars probe. But that's a different topic for another day.
References:
HyperGrid Business - "5 Ways Virtual Reality Will Change Education"
http://www.hypergridbusiness.com/2014/09/5-ways-virtual-reality-will-change-education/
Education Week - "Oculus Rift Fueling New Vision for Virtual Reality in K-12"
http://www.edweek.org/ew/articles/2014/08/27/02oculus.h34.html
No comments:
Post a Comment